|
|
|
|
This shot is basically displaying the skybox (which was 'borrowed' from CS, who 'borrowed' it from I think a Q2 mod).
The buildings are actual parts of the map. What!? Yep, and they are floating too. My engine was designed for full-on
outdoor environments like the one displayed here. To define sky, you just leave nothing where you want to see the sky. In
this shot, I didn't make a brush (like in quake) that signified this was sky. I just didn't put anything there.
|
|
|
This is just another shot to show some more of this little map. I think the map consisted of about 100-300 polygons,
I will make an option for polycount on the hud when I figure out whats wrong with text (the text offsets other text for
somereason).
|
|