The Underearth Necropolis
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Screenshots


screen1.jpg


This shot is basically displaying the skybox (which was 'borrowed' from CS, who 'borrowed' it from I think a Q2 mod). The buildings are actual parts of the map. What!? Yep, and they are floating too. My engine was designed for full-on outdoor environments like the one displayed here. To define sky, you just leave nothing where you want to see the sky. In this shot, I didn't make a brush (like in quake) that signified this was sky. I just didn't put anything there.
screen2.jpg


This is just another shot to show some more of this little map. I think the map consisted of about 100-300 polygons, I will make an option for polycount on the hud when I figure out whats wrong with text (the text offsets other text for somereason).

© 2000 Charlie 'Chazz' Van Noland. All rights reserved.